Garmin Support Center is where you will find answers to frequently asked questions and resources to help with all of your Garmin products. Download the latest drivers, software, firmware, and diagnostics for your HP products from the official HP Support website. Garmin Support Center is where you will find answers to frequently asked questions and resources to help with all of your Garmin products. Click Browse and locate the USB driver folder. (The Google USB Driver is located in androidsdk extras google usbdriver.) Click Next to install the driver. Or, to upgrade an existing Android USB driver on Windows 7 and higher with the new driver: Connect your Android device to your computer's USB port. Aug 15, 2020 'No device drivers were found' when installing Windows 10 using a USB I have just finished a PC build and when booting windows it tells me 'No device drivers were found'. Many users have said simply to switch USB ports to 2.0 ports but my PC case is a newer model and only has USB 3.0 ports.
Summary
- Opening the device and obtaining WinUSB handle.
- Getting information about the device, configuration, and interface settings of all interfaces, and their endpoints.
- Reading and writing data to bulk and interrupt endpoints.
Important APIs
This topic includes a detailed walkthrough of how to use WinUSB Functions to communicate with a USB device that is using Winusb.sys as its function driver.
If you are using Microsoft Visual Studio 2013, create your skeleton app by using the WinUSB template. In that case, skip steps 1 through 3 and proceed from step 4 in this topic. The template opens a file handle to the device and obtains the WinUSB handle required for subsequent operations. That handle is stored in the app-defined DEVICE_DATA structure in device.h.
For more information about the template, see Write a Windows desktop app based on the WinUSB template.
Note WinUSB functions require Windows XP or later. You can use these functions in your C/C++ application to communicate with your USB device. Microsoft does not provide a managed API for WinUSB.
Prerequisites
The following items apply to this walkthrough:
- This information applies to Windows 8.1, Windows 8, Windows 7, Windows Server 2008, Windows Vista versions of Windows.
- You have installed Winusb.sys as the device's function driver. For more information about this process, see WinUSB (Winusb.sys) Installation.
- The examples in this topic are based on the OSR USB FX2 Learning Kit device. You can use these examples to extend the procedures to other USB devices.
Step 1: Create a skeleton app based on the WinUSB template
To access a USB device, start by creating a skeleton app based on the WinUSB template included in the integrated environment of Windows Driver Kit (WDK) (with Debugging Tools for Windows) and Microsoft Visual Studio.You can use the template as a starting point.
For information about the template code, how to create, build, deploy, and debug the skeleton app, see Write a Windows desktop app based on the WinUSB template.
The template enumerates devices by using SetupAPI routines, opens a file handle for the device, and creates a WinUSB interface handle required for subsequent tasks. For example code that gets the device handle and opens the device, see Template code discussion.
Step 2: Query the Device for USB Descriptors
Next, query the device for USB-specific information such as device speed, interface descriptors, related endpoints, and their pipes. The procedure is similar to the one that USB device drivers use. However, the application completes device queries by calling WinUsb_GetDescriptor.
The following list shows the WinUSB functions that you can call to get USB-specific information:
Additional device information.
Call WinUsb_QueryDeviceInformation to request information from the device descriptors for the device. To get the device's speed, set DEVICE_SPEED (0x01) in the InformationType parameter. The function returns LowSpeed (0x01) or HighSpeed (0x03).
Interface descriptors
Call WinUsb_QueryInterfaceSettings and pass the device's interface handles to obtain the corresponding interface descriptors. The WinUSB interface handle corresponds to the first interface. Some USB devices, such as the OSR Fx2 device, support only one interface without any alternative setting. Therefore, for these devices the AlternateSettingNumber parameter is set to zero and the function is called only one time. WinUsb_QueryInterfaceSettings fills the caller-allocated USB_INTERFACE_DESCRIPTOR structure (passed in the UsbAltInterfaceDescriptor parameter) with information about the interface. For example, the number of endpoints in the interface is set in the bNumEndpoints member of USB_INTERFACE_DESCRIPTOR.
For devices that support multiple interfaces, call WinUsb_GetAssociatedInterface to obtain interface handles for associated interfaces by specifying the alternative settings in the AssociatedInterfaceIndex Hcl Infosystems Driver Download for windows. parameter.
Endpoints
Call WinUsb_QueryPipe to obtain information about each endpoint on each interface. WinUsb_QueryPipe populates the caller-allocated WINUSB_PIPE_INFORMATION structure with information about the specified endpoint's pipe. The endpoints' pipes are identified by a zero-based index, and must be less than the value in the bNumEndpoints member of the interface descriptor that is retrieved in the previous call to WinUsb_QueryInterfaceSettings. The OSR Fx2 device has one interface that has three endpoints. For this device, the function's AlternateInterfaceNumber parameter is set to 0, and the value of the PipeIndex parameter varies from 0 to 2.
To determine the pipe type, examine the WINUSB_PIPE_INFORMATION structure's PipeInfo member. This member is set to one of the USBD_PIPE_TYPE enumeration values: UsbdPipeTypeControl, UsbdPipeTypeIsochronous, UsbdPipeTypeBulk, or UsbdPipeTypeInterrupt. The OSR USB FX2 device supports an interrupt pipe, a bulk-in pipe, and a bulk-out pipe, so PipeInfo is set to either UsbdPipeTypeInterrupt or UsbdPipeTypeBulk. The UsbdPipeTypeBulk value identifies bulk pipes, but does not provide the pipe's direction. The direction information is encoded in the high bit of the pipe address, which is stored in the WINUSB_PIPE_INFORMATION structure's PipeId member. The simplest way to determine the direction of the pipe is to pass the PipeId value to one of the following macros from Usb100.h:
- The
USB_ENDPOINT_DIRECTION_IN (PipeId)
macro returns TRUE if the direction is in. - The
USB_ENDPOINT_DIRECTION_OUT(PipeId)
macro returns TRUE if the direction is out.
The application uses the PipeId value to identify which pipe to use for data transfer in calls to WinUSB functions, such as WinUsb_ReadPipe (described in the 'Issue I/O Requests' section of this topic), so the example stores all three PipeId values for later use.
- The
The following example code gets the speed of the device that is specified by the WinUSB interface handle.
The following example code queries the various descriptors for the USB device that is specified by the WinUSB interface handle. The example function retrieves the types of supported endpoints and their pipe identifiers. The example stores all three PipeId values for later use.
Step 3: Send Control Transfer to the Default Endpoint
Next, communicate with the device by issuing control request to the default endpoint.
All USB devices have a default endpoint in addition to the endpoints that are associated with interfaces. The primary purpose of the default endpoint is to provide the host with information that it can use to configure the device. However, devices can also use the default endpoint for device-specific purposes. For example, the OSR USB FX2 device uses the default endpoint to control the light bar and seven-segment digital display.
Control commands consist of an 8-byte setup packet, which includes a request code that specifies the particular request, and an optional data buffer. The request codes and buffer formats are vendor defined. In this example, the application sends data to the device to control the light bar. The code to set the light bar is 0xD8, which is defined for convenience as SET_BARGRAPH_DISPLAY. For this request, the device requires a 1-byte data buffer that specifies which elements should be lit by setting the appropriate bits.
The application can set this through the user interface (UI), such as by providing a set of eight check box controls to specify which elements of the light bar should be lit. The specified elements correspond to the appropriate bits in the buffer. To avoid UI code, the example code in this section sets the bits so that alternate lights get lit up.
Use the following steps to issue a control request.
Examples Of Usb Devices
Allocate a 1-byte data buffer and load the data into the buffer that specifies the elements that should be lit by setting the appropriate bits.
Construct a setup packet in a caller-allocated WINUSB_SETUP_PACKET structure. Initialize the members to represent the request type and data as follows:
- The RequestType member specifies request direction. It is set to 0, which indicates host-to-device data transfer. For device-to-host transfers, set RequestType to 1.
- The Request member is set to the vendor-defined code for this request, 0xD8. It is defined for convenience as SET_BARGRAPH_DISPLAY.
- The Length member is set to the size of the data buffer.
- The Index and Value members are not required for this request, so they are set to zero.
Call WinUsb_ControlTransfer to transmit the request to the default endpoint by passing the device's WinUSB interface handle, the setup packet, and the data buffer. The function receives the number of bytes that were transferred to the device in the LengthTransferred parameter.
The following code example sends a control request to the specified USB device to control the lights on the light bar.
Step 4: Issue I/O Requests
Next, send data to the device's bulk-in and bulk-out endpoints that can be used for read and write requests, respectively. On the OSR USB FX2 device, these two endpoints are configured for loopback, so the device moves data from the bulk-in endpoint to the bulk-out endpoint. It does not change the value of the data or add any new data. For loopback configuration, a read request reads the data that was sent by the most recent write request. WinUSB provides the following functions for sending write and read requests:
To send a write request
- Allocate a buffer and fill it with the data that you want to write to the device. There is no limitation on the buffer size if the application does not set RAW_IO as the pipe's policy type. WinUSB divides the buffer into appropriately sized chunks, if necessary. If RAW_IO is set, the size of the buffer is limited by the maximum transfer size supported by WinUSB.
- Call WinUsb_WritePipe to write the buffer to the device. Pass the WinUSB interface handle for the device, the pipe identifier for the bulk-out pipe (as described in the Query the Device for USB Descriptors section of this topic), and the buffer. The function returns the number of bytes that are actually written to the device in the bytesWritten parameter. The Overlapped parameter is set to NULL to request a synchronous operation. To perform an asynchronous write request, set Overlapped to a pointer to an OVERLAPPED structure.
Write requests that contain zero-length data are forwarded down the USB stack. If the transfer length is greater than a maximum transfer length, WinUSB divides the request into smaller requests of maximum transfer length and submits them serially.The following code example allocates a string and sends it to the bulk-out endpoint of the device.
To send a read request
What Is A Usb Devices
- Call WinUsb_ReadPipe to read data from the bulk-in endpoint of the device. Pass the WinUSB interface handle of the device, the pipe identifier for the bulk-in endpoint, and an appropriately sized empty buffer. When the function returns, the buffer contains the data that was read from the device. The number of bytes that were read is returned in the function's bytesRead parameter. For read requests, the buffer must be a multiple of the maximum packet size.
Zero-length read requests complete immediately with success and are not sent down the stack. If the transfer length is greater than a maximum transfer length, WinUSB divides the request into smaller requests of maximum transfer length and submits them serially. If the transfer length is not a multiple of the endpoint's MaxPacketSize, WinUSB increases the size of the transfer to the next multiple of MaxPacketSize. If a device returns more data than was requested, WinUSB saves the excess data. If data remains from a previous read request, WinUSB copies it to the beginning of the next read request and completes the request, if necessary.The following code example reads data from the bulk-in endpoint of the device.
Step 5: Release the Device Handles
After you have completed all the required calls to the device, release the file handle and the WinUSB interface handle for the device. For this, call the following functions:
- CloseHandle to release the handle that was created by CreateFile, as described in the step 1.
- WinUsb_Free to release the WinUSB interface handle for the device, which is returned by WinUsb_Initialize.
Step 6: Implement Main
The following code example shows the main function of your console application.
Next steps
If your device supports isochronous endpoints, you can use WinUSB Functions to send transfers. This feature is only supported in Windows 8.1.
For more information, see Send USB isochronous transfers from a WinUSB desktop app.
Related topics
WinUSB
WinUSB Architecture and Modules
WinUSB (Winusb.sys) Installation
WinUSB Functions for Pipe Policy Modification
WinUSB Power Management
WinUSB Functions
Write a Windows desktop app based on the WinUSB template
Universal Serial Bus (USB) provides an expandable, hot-pluggable Plug and Play serial interface that ensures a standard, low-cost connection for peripheral devices such as keyboards, mice, joysticks, printers, scanners, storage devices, modems, and video conferencing cameras. Migration to USB is recommended for all peripheral devices that use legacy ports such as PS/2, serial, and parallel ports.
The USB-IF is a Special Interest Groups (SIGs) that maintains the Official USB Specification, test specifications and tools.
Windows operating systems include native support for USB host controllers, hubs, and devices and systems that comply with the official USB specification. Windows also provides programming interfaces that you can use to develop device drivers and applications that communicate with a USB device.
USB in WindowsWindows 10: What's new for USB Overview of new features and improvements in USB in Windows 10. USB FAQFrequently asked questions from driver developers about the USB stack and features that are supported in USB. Microsoft OS Descriptors for USB DevicesWindows defines MS OS descriptors that allows better enumeration when connected to system running Windows operating system Microsoft-provided USB driversUSB device-side drivers in WindowsA set of drivers for handling common function logic for USB devices. USB host-side drivers in WindowsMicrosoft provides a core stack of drivers that interoperate with devices that are connected to EHCI and xHCI controllers. USB-IF device class driversWindows provides in-box device class drivers for many USB-IF approved device classes, audio, mass storage, and so on. USB generic function driver–WinUSBWindows provides Winusb.sys that can be loaded as a function driver for a custom device and a function of a composite device. USB generic parent driver for composite devices–UsbccgpParent driver for USB devices with multiple functions. Usbccgp creates physical device objects (PDOs) for each of those functions. Those individual PDOs are managed by their respective USB function drivers, which could be the Winusb.sys driver or a USB device class driver. WDF extension for developing USB drivers
Get information about the tools that you can use to test your USB hardware or software, capture traces of operations and other system events, and observe how the USB driver stack responds to a request sent by a client driver or an application. Read an overview of tests in the Hardware Certification Kit that enable hardware vendors and device manufacturers to prepare their USB devices and host controllers for Windows Hardware Certification submission. Other Resources for USB Official USB SpecificationProvides complete technical details for the USB protocol. Microsoft Windows USB Core Team BlogCheck out posts written by the Microsoft USB Team. The blog focuses on the Windows USB driver stack that works with various USB Host controllers and USB hubs found in Windows PC. A useful resource for USB client driver developers and USB hardware designers understand the driver stack implementation, resolve common issues, and explain how to use tools for gathering traces and log files. OSR Online Lists - ntdevDiscussion list managed by OSR Online for kernel-mode driver developers. Windows Dev-Center for Hardware DevelopmentMiscellaneous resources based on frequently asked questions from developers who are new to developing USB devices and drivers that work with Windows operating systems. USB-related videos UWP apps for USB devicesUnderstanding USB 3.0 in Windows 8Building great USB 3.0 devicesUSB Debugging Innovations in Windows 8 (Part I, II, & III)USB hardware for learning MUTT devicesMUTT and SuperMUTT devices and the accompanying software package are integrated into the HCK suite of USB tests. They provide automated testing that can be used during the development cycle of USB controllers, devices and systems, especially stress testing. OSR USB FX2 Learning KitIf you are new to USB driver development. The kit is the most suitable to study USB samples included in this documentation set. You can get the learning kit from OSR Online Store. | Write a USB client driver (KMDF, UMDF) Introduces you to USB driver development. Provides information about choosing the most appropriate model for providing a USB driver for your device. This section also includes tutorials about writing your first user-mode and kernel-mode USB drivers by using the USB templates included with Microsoft Visual Studio. Write a USB host controller driverIf you are developing an xHCI host controller that is not compliant with the specification or developing a custom non-xHCI hardware (such as a virtual host controller), you can write a host controller driver that communicates with UCX. For example, consider a wireless dock that supports USB devices. The PC communicates with USB devices through the wireless dock by using USB over TCP as a transport.
You can develop a controller driver that handles all USB data transfers and commands sent by the host to the device. This driver communicates with the Microsoft-provided USB function controller extension (UFX). USB function class extension (UFX) reference Write a USB Type-C connector driverWindows 10 introduces support for the new USB connector: USB Type-C. You can write a driver for the connector that communicates with the Microsoft-provided class extension module: UcmCx to handle scenarios related to Type-C connectors such as, which ports support Type-C, which ports support power delivery. USB connector manager class extension (UcmCx) reference Write a USB dual-role controller driverUSB Dual Role controllers are now supported in Windows 10. Windows includes in-box client drivers for ChipIdea and Synopsys controllers. For other controllers, Microsoft provides a set of programming interfaces that allow the dual-role class extension (UrsCx) and its client driver to communicate with each other to handle the role-switching capability of a dual-role controller. For more information about this feature, see: USB dual-role controller driver programming reference Write a USB driver for emulated devicesWindows 10 introduces support for emulated devices. Now you can develop an emulated Universal Serial Bus (USB) host controller driver and a connected virtual USB device. Both components are combined into a single KMDF driver that communicates with the Microsoft-provided USB device emulation class extension (UdeCx). Emulated USB host controller driver programming reference Write a UWP appProvides step-by-step instructions about implementing USB features in a UWP app. To write such an app for a USB device you need Visual Studio and Microsoft Windows Software Development Kit (SDK) . Write a Windows desktop appDescribes how an application can call WinUSB Functions to communicate with a USB device. WinUSB functions Common programming scenariosList of common tasks that a driver or an app performs in order to communicate with a USB device. Get quick info about the programming interfaces you need for each task. USB samples Development tools Drivers t-mobile network & wireless cards online. Download kits and tools for Windows |